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Game Development

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Originally published in Queue vol. 1, no. 10
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Comments

(newest first)

Alberto Giubilini | Mon, 22 May 2017 12:45:04 UTC

I thik this is awesome analysis of game development,mobile game development not a simple matter, especially for who work alone, which is starting with graphic through game play. Moreover, if you require more help regarding this field, check it http://goo.gl/UQc541 or more help please refer as same http://goo.gl/dIRZwL for free consultation with their experienced consultant.


sushmita | Fri, 23 Oct 2015 05:20:30 UTC

We learned about this at seamedu.com We had a session by Mr. Rohit Gupta. He is coming back again and now i know more and can ask more questions. Thank you so much for the article. Everything covered under this gives me so much new to understand and learn!


Earl | Thu, 21 Mar 2013 15:58:06 UTC

I agree with Daedalus. I'm sure a computer graphics artist could do well with a partner who designs the code. You have to be comfortable with making 3d computer graphics and animations, which are also helpful for 2d games or 2d games with 3d characteristics. The author is just helping would be game developers understand what the pitfalls might be before leaping into making a game.


Daedalus | Tue, 14 Aug 2012 08:11:41 UTC

Knowing that these comments will never be read by the people who posted before, nor the writer, but may be seen by others who read this document, I will post only this:

"Jack Writer" mentioned something about the article being discouraging, since programming is such a huge aspect of it, but he has confused the topics of Game Design and Game Development. Game Development is very hard, and the design should always reflect that, but that doesn't mean that programming is everything. Art, writing, and world design are vital to the success of a game, but they have to work with the technology.


Andrew | Thu, 11 Mar 2010 07:15:09 UTC

It's a great and profound analysis! I have about 15 year expierience in software engineering in financial industry. I'm curious if you know similar analysis concerning software for financial industry? I'm sure many of changes are similar to the game industry but domain specific requirements. These requirements in financial industry could be for example: 1. high grade of integration (circa 1994 - standalone, self-sufficient applications, circa 2010 - highly-integrated-endless-mesh of applications and services). 2. high grade of automation (circa 1994 - manual work, manual integration, circa 2010 - trend to automate everything) 3. high responsibility (circa 1994 - applications as support for responsible people, circa 2010 - applications as support for computer operators, application as ... decision makers)


Jack writer | Wed, 12 Aug 2009 06:45:09 UTC

Hi Mr.Jonathan.I believe there are some game designers who will leave the codes to the programmers.The way i see it you are scaring some people who are only skilled in art like me.I just want to know that since this game designing job is so confusing,Should i learn programming Because i am not skilled enough to do so.Thanks.


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