Anyone can use a load balancer. Using them properly is much more difficult.
A reader contacted me recently to ask if it is better to use a load balancer to add capacity or to make a service more resilient to failure. The answer is: both are appropriate uses of a load balancer. The problem, however, is that most people who use load balancers are doing it wrong.
The use of silicon PUF circuits
Authentication of physical items is an age-old problem. Common approaches include the use of bar codes, QR codes, holograms, and RFID (radio-frequency identification) tags. Traditional RFID tags and bar codes use a public identifier as a means of authenticating. A public identifier, however, is static: it is the same each time when queried and can be easily copied by an adversary. Holograms can also be viewed as public identifiers: a knowledgeable verifier knows all the attributes to inspect visually. It is difficult to make hologram-based authentication pervasive; a casual verifier does not know all the attributes to look for. Further, to achieve pervasive authentication, it is useful for the authentication modality to be easy to integrate with modern electronic devices (e.g., mobile smartphones) and to be easy for non-experts to use.
Research for Practice: Cryptocurrencies, Blockchains, and Smart Contracts; Hardware for Deep Learning
Expert-curated Guides to the Best of CS Research
First, Arvind Narayanan and Andrew Miller, co-authors of the increasingly popular open-access Princeton Bitcoin textbook, provide an overview of ongoing research in cryptocurrencies. Second, Song Han provides an overview of hardware trends related to another long-studied academic problem that has recently seen an explosion in popularity: deep learning.
Hardware and Software Perspectives
Mentions of the buzzword heterogeneous computing have been on the rise in the past few years and will continue to be heard for years to come, because heterogeneous computing is here to stay. What is heterogeneous computing, and why is it becoming the norm? How do we deal with it, from both the software side and the hardware side? This article provides answers to some of these questions and presents different points of view on others.
Understanding the proposed revisions to the C language
Most developers understand that reading uninitialized variables in C is a defect, but some do it anyway. What happens when you read uninitialized objects is unsettled in the current version of the C standard (C11).3 Various proposals have been made to resolve these issues in the planned C2X revision of the standard. Consequently, this is a good time to understand existing behaviors as well as proposed revisions to the standard to influence the evolution of the C language. Given that the behavior of uninitialized reads is unsettled in C11, prudence dictates eliminating uninitialized reads from your code.
A computing adventure about time through the looking glass
The first premise was summed up perfectly by the late Douglas Adams in The Hitchhiker's Guide to the Galaxy: "Time is an illusion. Lunchtime doubly so." The concept of time, when colliding with decoupled networks of computers that run at billions of operations per second, is... well, the truth of the matter is that you simply never really know what time it is. That is why Leslie Lamport's seminal paper on Lamport timestamps was so important to the industry, but this article is actually about wall-clock time, or a reasonably useful estimation of it.
AI: Soft and hard, weak and strong, narrow and general
The problem inherent in almost all nonspecialist work in AI is that humans actually don't understand intelligence very well in the first place. Now, computer scientists often think they understand intelligence because they have so often been the "smart" kid, but that's got very little to do with understanding what intelligence actually is. In the absence of a clear understanding of how the human brain generates and evaluates ideas, which may or may not be a good basis for the concept of intelligence, we have introduced numerous proxies for intelligence, the first of which is game-playing behavior.